We live by a simple code:
Love what we do,
Give our best everyday,
And respect one another.




Sweet Bandits Studios is a small but mighty studio based in Quebec city, Canada.
We pride ourselves on our openness and involvement of all team members into studio wide decision-making. Our first game, Coffence, released in 2018, was only the beginning.
Get ready for Deceive Inc, coming soon!

Wanted

Backend Programmer

The backend programmer joins the team in the optics of sharing the workload with the other programmers. Playing on the strengths of each and everyone!

Tasks

  • Develop new server features and maintain existing code;
  • Diagnose and resolve issues to improve code robustness;
  • Collaborate closely with other programmers to ensure the quality of game services;
  • Develop and perform functional and load tests;
  • Propose solutions that scale horizontally to ensure high availability of web services;
  • Collaborator in maintaining and improving our build system.

Qualifications
  • Work experience (development and deployment) with IaC technologies (infrastructure as cloud) to deploy services to web providers such as Amazon Web Services;
  • Experience and in-depth knowledge of databases (We currently use DynamoDB);
  • Experience with online multiplayer games.

Bonus Skills
  • Experience with MinIO and/or Gamelift;
  • Bonus: Knowledge of Linux, Docker, and NodeJS;
  • Bonus: Experience in C++ and willingness to implement client-server communication in Unreal;
  • Bonus: Experience in front-end web development;
  • Bonus: Knowledge of web security (encryption protocols, common flaws and prevention techniques);
  • Experience with Unreal Engine 4.

This position is located in Quebec City in a hybrid type (a little bit of work at the studio, a little bit of work from home). Local applicants will be given priority.
Relocation possible within Quebec or Ontario.
Apply at wanted@sweetbanditsstudios.com

Technical Animator

Tasks

  • Establish technical animation needs for the game;
  • Design rigs and skinning in collaboration with the animators and the character artist;
  • Develop scripts and tools that simplify the process of creating rigs;
  • Collaborate with animators to design motion controls;
  • Create and improve animation scripts directly in Unreal by cooperating with the programming and design team;
  • Work with other departments to ensure the feasibility and quality of animations.

Qualifications
  • Proficiency in 3DS Max, Maya, or equivalent;
  • Experience in animation tree configuration and procedural animation control;
  • Experience creating character rigs and skinning.

Bonus Skills
  • Experience with Unreal 4 and its blueprints
  • Knowledge of cloth simulation

This position is located in Quebec City in a hybrid type (a little bit of work at the studio, a little bit of work from home). Local applicants will be given priority.
Relocation possible within Quebec or Ontario.
Apply at wanted@sweetbanditsstudios.com



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